AI Insights · Timothy · July 2024
Top 5 Turn-Based Tactics Games in Latin America Q2 2024
Explore the performance of the top 5 turn-based tactics games in Latin America for Q2 2024. Detailed insights on downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 turn-based tactics games on a unified platform in Latin America showcased varied performance metrics, according to data from Sensor Tower. Here is a detailed look at their downloads, revenue, and weekly active users.
Bowmasters: Archery Shooting from Playgendary Limited experienced a significant fluctuation in downloads, peaking at around 274K in the week of June 17 and dipping to approximately 218K in early June. The game's revenue varied between $3.6K and $4.5K throughout the quarter, with the highest revenue recorded in the week of April 29. Weekly active users showed a consistent upward trend, reaching around 1.82M by the end of June.
Tank Stars by CASUAL AZUR GAMES saw a notable increase in downloads, hitting a peak of roughly 169K in mid-June. Revenue remained relatively stable, fluctuating between $1.1K and $1.5K. Weekly active users surged significantly, especially in the last week of June, reaching approximately 655K.
Archery Bastions: Castle War, also from CASUAL AZUR GAMES, had a steady download rate, with a peak of about 47K in mid-April. The revenue for this game was modest, peaking at $225 in late April. Weekly active users saw a gradual increase, reaching around 313K by the end of June.
Warlings 2: Total Armageddon from 17th Pixel Poland maintained a consistent download rate, peaking at approximately 33K in the last week of June. The game's revenue fluctuated slightly, with the highest weekly revenue being $140 in early June. Weekly active users remained stable, with a slight increase towards the end of the quarter, reaching around 177K.
Buckshot Duel - PVP Online by 707 INTERACTIVE: Fun Epic Casual Games, launched in April 2024, saw an initial spike in downloads to about 102K in mid-April, followed by a decline to around 5.8K by the end of June. Revenue for the game was modest, peaking at $112 in late April. Weekly active users saw an initial surge, peaking at approximately 206K in late April, before stabilizing around 123K by the end of June.
For more detailed insights and data, visit Sensor Tower.